How to play
THE BRIEF

Guess the player. Vote on the music.

Choose your secret song.

Search by song or artist and lock in your pick.

Listen together.

Songs play in a random order for the length chosen by the host.

Guess the suspect.

Pick who you think chose each song. Earn 1 point for every correct guess; earn 3 if your song fools everyone.

Boo & Favorite

Choose one favorite every round. You may also boo one song, but you give up your guess on that song. Neither vote can be for your own song.

Most favorites: +2 points. Most boos: −2 points. Ties split the award or penalty. No boos means no penalty.

Rank every song

If the host chooses Ranked mode, rank every other player’s song from favorite to least favorite instead of using favorite and boo votes.

With six players, the combined rankings award 5, 4, 3, 2, 1 and 0 points. Ties share the points for their places: tied second and third each earn 3.5. Guessing points still count in both modes.

Lock your votes. Reveal the results.

Choose your suspect and music vote on each song card. After the last song, review and lock your private music ballot.

Discover everyone’s picks and how points were awarded after each round. The highest total score wins.

Two ways to vote on the music

The host chooses Boo & Favorite or Rank every song. Both work in all three game styles. A scoring change applies to a future round, so the rules stay the same throughout the current round.

Guessing points count in both modes

  • Earn 1 point for correctly guessing who picked someone else’s song. Your own song never earns you a guessing point.
  • Earn 3 points if nobody else correctly guesses that you picked your song.
  • Music-vote points are added to these points. The highest total after the final round wins.

Boo & Favorite

  • Choose one favorite every round. You must pick another player’s song.
  • You may boo one song per round. Booing is optional, and you cannot boo your own song.
  • A boo gives up your guess for that song. If you already guessed, that guess is removed before scoring and earns no point.
  • The player whose song receives the most favorite votes earns 2 points. The player whose song receives the most boos loses 2 points.
  • Ties split each two-point award or penalty equally. For example, two favorite leaders earn 1 point each; two boo leaders lose 1 point each. If nobody boos, nobody receives a boo penalty.

Rank every song

  1. Rank every song except your own, from favorite to least favorite. Each song gets one position; there are no tied positions on your individual ballot.
  2. Use the ranking menu on each song card. Choosing a position already held by another song swaps their ranks. Review the complete order before locking it.
  3. The game adds up everyone’s rankings. With six players, each ballot ranks five songs: first choice contributes 5 tally points, then 4, 3, 2 and 1.
  4. Those tally points determine the overall song order. With six players, the final places award 5, 4, 3, 2, 1 and 0 game points to the songs’ owners. The tally itself is not added to your game score.
  5. Tied songs share the points for the places they occupy. A tie for second and third splits 4 + 3 points, giving each player 3.5 points.

There is no separate boo or favorite vote in Ranked mode—your ranking is your music ballot. Guessing points still count.

When do I lock my votes?

Pass & play and Together, separate phones: choose your suspect and music vote together on each song card, then lock your choice. After the last song, review and confirm your private, untimed music ballot before the reveal. In pass-and-play, hand the device to the named player and let them tap Ready.

Play remotely: listen in any order and make your guess, favorite, boo or rank directly on each song card. Edit these choices until you select Lock guesses & round ballot. Locking submits both together. You cannot change a locked ballot.

Results show the music votes or ranking tally, the points awarded, and the updated standings. Fractions may be displayed rounded to two decimal places.

If someone sits out a remote round

The host can skip a player. Their votes do not count and they earn no points that round; they return next round. If listening has already started, their submitted song stays in the playlist. Ranking awards cover the remaining eligible song owners. If no other songs remain, you have no music votes to make.

An older saved game may still use original guessing-only scoring until the host selects one of these modes for a future round.

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Privacy & game terms

Track Me Down is a browser game using YouTube API Services. By continuing into a game, you agree to this policy and the YouTube Terms of Service.

Pass-and-play on one device

Nicknames, selected video IDs, titles, artists, guesses, settings and scores are stored in this browser’s local storage so you can resume. The saved game expires after 24 hours without a game update and is removed on the next visit. “Delete game & start over” removes it immediately. Browser storage is accessible to anyone with access to this device; hide-and-pass screens protect ordinary play, not inspection of the device.

No analytics, advertising trackers, guest accounts, or YouTube login credentials are collected by this app. The hosting service may process routine request and security logs, such as IP addresses. Search phrases and song-link checks are sent through the app server to YouTube to find videos.

Rooms with separate phones

Online rooms store nicknames, selected songs, guesses, settings and scores in a database on Railway’s persistent storage. Your browser stores a random session token in local storage to reconnect without an account. Treat your room code and session as private. The server sends each player only their own song and guess status until the reveal; together mode sends the current video only to the host, while remote mode sends each player their current track. Together rooms expire after six hours without activity. Untimed remote rooms and completed results remain stored without an inactivity expiry so players can return later. Closing a tab keeps your saved seat; clearing browser data loses it.

The public site uses HTTPS. Local development rooms run on the host’s computer and disappear when that local server stops. Railway and Cloudflare process network requests and security information to provide hosting, domain services and protect the site. We do not use room data for advertising or profiling.

Optional support payments

When enabled, one-time tips use Stripe-hosted checkout. Stripe handles your payment details; Track Me Down does not receive or store card numbers. We store the payment amount, currency, checkout reference, purchase email address and payment status on Railway to reconcile payments. This browser stores a private payment reference so you can see confirmation and return to your game. Tipping does not unlock or restrict gameplay.

AI-designed rooms

Optional room designs are stored on our server, including drafts, generated images, colors, room text and generation credits. Art descriptions and the image being revised are sent to OpenAI to create images. Do not include private personal information in prompts. Generated images are available by unguessable image links; published designs are visible to invited players. Your private recovery key controls editing and is stored in this browser. Save it securely before purchasing; clearing browser data does not delete the server-side room.

The initial room purchase is $24.99 and includes five image generations. Additional five-generation batches and later redesigns cost $5. Text and colors can be edited before locking. A locked design remains usable while the service operates; redesigning keeps the previous design available until the replacement is locked. These purchases do not remove YouTube advertising or grant music rights.

Room recovery and payment support

Recovery requests store your purchase email address for support review. Recovery links expire after 30 minutes, work once, and replace the previous room recovery key. We store hashes of those links, refund/dispute review flags, and a record of administrative support changes. Support uses the email recorded by Stripe to return access; a receipt reference alone does not prove ownership.

YouTube content

When the visible YouTube player loads, YouTube receives information including your IP address, browser details and page origin. YouTube may use cookies or similar technology, show advertisements, and process information under the Google Privacy Policy. You can also open YouTube search in a separate tab. Videos are streamed in the official visible player; this app does not download or extract audio.

Playback depends on YouTube, your connection, region, and video restrictions. Tracks are selected by the room; there is no child-safe content guarantee. The app’s technical use of an embedded player is not a clearance of music rights for every use of the game.

Questions & deletion

For support or a data-deletion request, email kyle@payneagenticventures.com or visit Help & Contact. You can also ask your host to delete a game on a shared device. Together room data expires automatically as described above; remote game data remains stored on the service. You can also clear this site’s browser data. YouTube’s own data controls are available through your Google account.

Policy updated September 30, 2026.